AI Insights · Timothy · July 2024
Top 5 Snake Games on iOS in Sweden for Q2 2024
Discover the performance of the leading snake games on the iOS platform in Sweden during the second quarter of 2024, including insights on downloads, revenue, and active users.
In the second quarter of 2024, the top five snake games on the iOS platform in Sweden showcased varying trends in downloads, revenue, and weekly active users. Here’s a detailed look at their performance.
SSSnaker from HABBY saw its revenue fluctuate throughout the quarter, peaking at approximately $1.4K in the week of April 8 and ending with $244 in the final week of June. Downloads remained relatively stable, with a slight rise in mid-June reaching 84. Weekly active users showed a mix of trends, starting at 6.3K and peaking at 6.6K by the end of April, before concluding the quarter at 5.9K.
Snake Clash! by Supercent, Inc. experienced a general decline in revenue early in the quarter, dropping to $59 in mid-May, but rebounded to $154 by the end of June. Downloads showed a notable increase towards the end of the quarter, with a peak of 2.7K in the week of June 17. Weekly active users followed a similar upward trend, starting at 9.1K and reaching 9.4K by the end of June.
Snake Rivals - io Snakes Games from Supersolid Ltd saw a gradual increase in revenue, peaking at $215 in the first week of June. Downloads also surged, particularly in early June, with a high of 268 in the week of June 3. Weekly active users climbed from 274 at the start of the quarter to 580 in early June, before settling at 288 by the end of June.
Snake.io - Fun Online Snake by Kooapps showed a consistent revenue stream with a peak of $92 in the first week of April, closing at $52 in the final week of June. Downloads were strong throughout the quarter, peaking at 1.9K in the last week of June. Weekly active users maintained a solid presence, starting at 13K and reaching 12.6K by the end of June.
Finally, WormsZone.io - Hungry Snake from Azur Interactive Games Limited had modest revenue figures, peaking at $47 in the last week of May. Downloads remained steady, with a high of 155 in mid-June. Weekly active users stayed relatively stable, fluctuating slightly but ending the quarter with 1.4K users.
These insights are based on data from Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower.